We can’t even agree on the proper terminology to talk about games in education. No one likes the term edutainment and yet, journalists still continue to use the word […] There are subtle distinctions but it still adds to the confusing pot of what is educational games.
Chen outlines the disconnect between the creators of educational media, its consumers, and the people who talk about it. She references several categories of learning games and technology, most of which are used interchangeably by journalists and consumers. Each of these terms, however, are defined differently by and even among industry professionals.
What impact does our ability to define our product have on the connections we are able to make with consumers?